January 11, 2020
Art, particularly performance based art, is always changing. Each time a performance is given an audience it is interpreted and reinterpreted within different contexts, making it a special experience every time. Canadian performance artists Hong Kong Exile have been touring with their acclaimed work Foxconn Frequency (no. 3) – for three visibly Chinese performers since January 2018, but global events has given their work further contextual layers in recent months.
We spent time with Remy Siu from Hong Kong Exile to capture his views on performance art, working with technology in art creation and what he hopes will come of Hong Kong Exile’s performance at the NUS Arts Festival 2020: Ways of Seeing.
The theme for this year’s NUS Arts Festival is ‘Ways of Seeing’. In what ways do you think ‘Foxconn Frequency no. 3’ is aligned to the Festival’s theme and what were your inspirations for the show?
This work heavily relies on the audience being able to “read” the real-time game mechanics occurring during the performance. We do our best to show causality without being too didactic, but in my experience touring the work, there is a generational gap.
Younger audiences, who are more used to “reading” game mechanics and algorithms, often interface with the work more naturally than audiences who do not have much experience with interactive media (eg. software, video-games, VR experiences).
The ability to “read” these game mechanics, I believe, is a “way of seeing”. I also believe this “way of seeing” is becoming increasingly important to citizens all around the world as companies, governments, and other entities employ algorithms in new (and sometimes dangerous or unethical) ways.
What do you want your audience to take-away from the performance?
I would like the audience to think about how the content of the work and the software system go together. From a formal/structural place, one of the largest goals with this work is to communicate ideas through game-mechanics. These mechanics are what make this piece possible.
Outside of this, I would very much like the audience to think about their own questions! Sometimes, in talk backs, I try not to “close the loop” – to give them the permission to stop thinking about a work because the artist “answered their question”. So, I do not have something firm I hope the audience “takes away”. But I do hope they think about it after the performance is finished and to try and look at the work from as many angles as possible!
Every performance differs for Foxconn Frequency no. 3. Why did you choose this style of production to present the performance?
Every performance is different because of the very nature of the work. One of my goals with game mechanics is to give the performers “presence”. My hope is that the audience can witness the performers problem solving, learning, competing, and co-operating in real-time.
To do this, their tasks always need to change, otherwise they will either be too good at it or too bored with it. I wanted the challenge to be real and the “stakes” to be real. The piece does not end until all the tasks are complete.